global using ACE.Common; global using ACE.Database; global using ACE.Server.Entity.Actions; global using ACE.DatLoader; global using ACE.Entity; global using ACE.Entity.Enum; global using ACE.Server.Command; global using ACE.Server.Entity; global using ACE.Server.Managers; global using ACE.Server.Mods; global using ACE.Server.Network; global using ACE.Server.Network.GameMessages.Messages; global using ACE.Server.WorldObjects; global using HarmonyLib; global using System.Collections.Concurrent; global using System.Linq; global using System.Text; global using System.Text.Encodings.Web; global using System.Text.Json; // Both ACE.Server.Entity and ACE.Server.Physics.Common define a Landblock. This mod // means the entity one almost everywhere; the physics one is spelled out in full at // the two places it is genuinely needed. global using Landblock = ACE.Server.Entity.Landblock; global using LScape = ACE.Server.Physics.Common.LScape; global using PhysicsObj = ACE.Server.Physics.PhysicsObj; global using ServerObjectManager = ACE.Server.Physics.Managers.ServerObjectManager;