using System.Text.Json.Serialization; namespace ACE.Adapter.GDLE.Models { public class WieldedTreasure { [JsonPropertyName("continuesPreviousSet")] public bool ContinuesPreviousSet { get; set; } [JsonPropertyName("setStart")] public bool SetStart { get; set; } [JsonPropertyName("hasSubSet")] public bool HasSubSet { get; set; } [JsonPropertyName("probability")] public float Probability { get; set; } [JsonPropertyName("stackSize")] public int StackSize { get; set; } [JsonPropertyName("stackSizeVariance")] public float StackSizeVariance { get; set; } [JsonPropertyName("paletteId")] public uint PaletteId { get; set; } [JsonPropertyName("shade")] public float Shade { get; set; } [JsonPropertyName("unknown1")] public uint Unknown1 { get; set; } [JsonPropertyName("unknown3")] public uint Unknown3 { get; set; } [JsonPropertyName("unknown4")] public uint Unknown4 { get; set; } [JsonPropertyName("unknown5")] public uint Unknown5 { get; set; } [JsonPropertyName("unknown9")] public uint Unknown9 { get; set; } [JsonPropertyName("unknown10")] public uint Unknown10 { get; set; } [JsonPropertyName("unknown11")] public uint Unknown11 { get; set; } [JsonPropertyName("unknown12")] public uint Unknown12 { get; set; } [JsonPropertyName("weenieClassId")] public uint WeenieClassId { get; set; } } }