using System.IO; namespace ACE.DatLoader.Entity.AnimationHooks { public class SoundTweakedHook : AnimationHook { public uint SoundID { get; private set; } public float Priority { get; private set; } public float Probability { get; private set; } public float Volume { get; private set; } public override void Unpack(BinaryReader reader) { base.Unpack(reader); SoundID = reader.ReadUInt32(); Priority = reader.ReadSingle(); Probability = reader.ReadSingle(); Volume = reader.ReadSingle(); } } }