using System.IO; using System.Numerics; namespace ACE.DatLoader.Entity { public class CylSphere : IUnpackable { public Vector3 Origin { get; private set; } public float Radius { get; private set; } public float Height { get; private set; } public void Unpack(BinaryReader reader) { var x = reader.ReadSingle(); var y = reader.ReadSingle(); var z = reader.ReadSingle(); Origin = new Vector3(x, y, z); Radius = reader.ReadSingle(); Height = reader.ReadSingle(); } } }