using System.IO; namespace ACE.DatLoader.Entity { public class SkyObjectReplace : IUnpackable { public uint ObjectIndex { get; private set; } public uint GFXObjId { get; private set; } public float Rotate { get; private set; } public float Transparent { get; private set; } public float Luminosity { get; private set; } public float MaxBright { get; private set; } public void Unpack(BinaryReader reader) { ObjectIndex = reader.ReadUInt32(); GFXObjId = reader.ReadUInt32(); Rotate = reader.ReadSingle(); Transparent = reader.ReadSingle(); Luminosity = reader.ReadSingle(); MaxBright = reader.ReadSingle(); reader.AlignBoundary(); } } }