using System; using ACE.Database.Models.World; using ACE.Entity.Enum; namespace ACE.Database.Entity { public class HouseListResults { public Weenie Weenie; public LandblockInstance LandblockInstance; public HouseType HouseType; public HouseListResults(Weenie weenie, LandblockInstance landblockInstance) { Weenie = weenie; LandblockInstance = landblockInstance; HouseType = GetHouseType(Weenie.ClassName); } public static HouseType GetHouseType(string classname) { if (classname.IndexOf("apartment", StringComparison.OrdinalIgnoreCase) != -1) return HouseType.Apartment; else if (classname.IndexOf("cottage", StringComparison.OrdinalIgnoreCase) != -1) return HouseType.Cottage; else if (classname.IndexOf("villa", StringComparison.OrdinalIgnoreCase) != -1) return HouseType.Villa; else if (classname.IndexOf("mansion", StringComparison.OrdinalIgnoreCase) != -1) return HouseType.Mansion; else return HouseType.Undef; } } }