using System; using System.Collections.Generic; namespace ACE.Database.Models.Shard; /// /// Dynamic Weenies of a Shard/World /// public partial class Biota { /// /// Unique Object Id within the Shard /// public uint Id { get; set; } /// /// Weenie Class Id of the Weenie this Biota was created from /// public uint WeenieClassId { get; set; } /// /// WeenieType for this Object /// public int WeenieType { get; set; } public uint PopulatedCollectionFlags { get; set; } public virtual ICollection BiotaPropertiesAllegiance { get; set; } = new List(); public virtual ICollection BiotaPropertiesAnimPart { get; set; } = new List(); public virtual ICollection BiotaPropertiesAttribute { get; set; } = new List(); public virtual ICollection BiotaPropertiesAttribute2nd { get; set; } = new List(); public virtual ICollection BiotaPropertiesBodyPart { get; set; } = new List(); public virtual BiotaPropertiesBook BiotaPropertiesBook { get; set; } public virtual ICollection BiotaPropertiesBookPageData { get; set; } = new List(); public virtual ICollection BiotaPropertiesBool { get; set; } = new List(); public virtual ICollection BiotaPropertiesCreateList { get; set; } = new List(); public virtual ICollection BiotaPropertiesDID { get; set; } = new List(); public virtual ICollection BiotaPropertiesEmote { get; set; } = new List(); public virtual ICollection BiotaPropertiesEnchantmentRegistry { get; set; } = new List(); public virtual ICollection BiotaPropertiesEventFilter { get; set; } = new List(); public virtual ICollection BiotaPropertiesFloat { get; set; } = new List(); public virtual ICollection BiotaPropertiesGenerator { get; set; } = new List(); public virtual ICollection BiotaPropertiesIID { get; set; } = new List(); public virtual ICollection BiotaPropertiesInt { get; set; } = new List(); public virtual ICollection BiotaPropertiesInt64 { get; set; } = new List(); public virtual ICollection BiotaPropertiesPalette { get; set; } = new List(); public virtual ICollection BiotaPropertiesPosition { get; set; } = new List(); public virtual ICollection BiotaPropertiesSkill { get; set; } = new List(); public virtual ICollection BiotaPropertiesSpellBook { get; set; } = new List(); public virtual ICollection BiotaPropertiesString { get; set; } = new List(); public virtual ICollection BiotaPropertiesTextureMap { get; set; } = new List(); public virtual ICollection HousePermission { get; set; } = new List(); }