using System;
using System.Collections.Generic;
namespace ACE.Database.Models.Shard;
///
/// Dynamic Weenies of a Shard/World
///
public partial class Biota
{
///
/// Unique Object Id within the Shard
///
public uint Id { get; set; }
///
/// Weenie Class Id of the Weenie this Biota was created from
///
public uint WeenieClassId { get; set; }
///
/// WeenieType for this Object
///
public int WeenieType { get; set; }
public uint PopulatedCollectionFlags { get; set; }
public virtual ICollection BiotaPropertiesAllegiance { get; set; } = new List();
public virtual ICollection BiotaPropertiesAnimPart { get; set; } = new List();
public virtual ICollection BiotaPropertiesAttribute { get; set; } = new List();
public virtual ICollection BiotaPropertiesAttribute2nd { get; set; } = new List();
public virtual ICollection BiotaPropertiesBodyPart { get; set; } = new List();
public virtual BiotaPropertiesBook BiotaPropertiesBook { get; set; }
public virtual ICollection BiotaPropertiesBookPageData { get; set; } = new List();
public virtual ICollection BiotaPropertiesBool { get; set; } = new List();
public virtual ICollection BiotaPropertiesCreateList { get; set; } = new List();
public virtual ICollection BiotaPropertiesDID { get; set; } = new List();
public virtual ICollection BiotaPropertiesEmote { get; set; } = new List();
public virtual ICollection BiotaPropertiesEnchantmentRegistry { get; set; } = new List();
public virtual ICollection BiotaPropertiesEventFilter { get; set; } = new List();
public virtual ICollection BiotaPropertiesFloat { get; set; } = new List();
public virtual ICollection BiotaPropertiesGenerator { get; set; } = new List();
public virtual ICollection BiotaPropertiesIID { get; set; } = new List();
public virtual ICollection BiotaPropertiesInt { get; set; } = new List();
public virtual ICollection BiotaPropertiesInt64 { get; set; } = new List();
public virtual ICollection BiotaPropertiesPalette { get; set; } = new List();
public virtual ICollection BiotaPropertiesPosition { get; set; } = new List();
public virtual ICollection BiotaPropertiesSkill { get; set; } = new List();
public virtual ICollection BiotaPropertiesSpellBook { get; set; } = new List();
public virtual ICollection BiotaPropertiesString { get; set; } = new List();
public virtual ICollection BiotaPropertiesTextureMap { get; set; } = new List();
public virtual ICollection HousePermission { get; set; } = new List();
}