using System; using System.Collections.Generic; namespace ACE.Database.Models.Shard; public partial class BiotaPropertiesAllegiance { public uint AllegianceId { get; set; } public uint CharacterId { get; set; } public bool Banned { get; set; } public bool ApprovedVassal { get; set; } public virtual Biota Allegiance { get; set; } public virtual Character Character { get; set; } }