using System;
using System.Collections.Generic;
namespace ACE.Database.Models.Shard;
///
/// Attribute2nd (Vital) Properties of Weenies
///
public partial class BiotaPropertiesAttribute2nd
{
///
/// Id of the object this property belongs to
///
public uint ObjectId { get; set; }
///
/// Type of Property the value applies to (PropertyAttribute2nd.????)
///
public ushort Type { get; set; }
///
/// innate points
///
public uint InitLevel { get; set; }
///
/// points raised
///
public uint LevelFromCP { get; set; }
///
/// XP spent on this attribute
///
public uint CPSpent { get; set; }
///
/// current value of the vital
///
public uint CurrentLevel { get; set; }
public virtual Biota Object { get; set; }
}