using System;
using System.Collections.Generic;
namespace ACE.Database.Models.Shard;
///
/// Body Part Properties of Weenies
///
public partial class BiotaPropertiesBodyPart
{
///
/// Unique Id of this Property
///
public uint Id { get; set; }
///
/// Id of the object this property belongs to
///
public uint ObjectId { get; set; }
///
/// Type of Property the value applies to (PropertySkill.????)
///
public ushort Key { get; set; }
public int DType { get; set; }
public int DVal { get; set; }
public float DVar { get; set; }
public int BaseArmor { get; set; }
public int ArmorVsSlash { get; set; }
public int ArmorVsPierce { get; set; }
public int ArmorVsBludgeon { get; set; }
public int ArmorVsCold { get; set; }
public int ArmorVsFire { get; set; }
public int ArmorVsAcid { get; set; }
public int ArmorVsElectric { get; set; }
public int ArmorVsNether { get; set; }
public int BH { get; set; }
public float HLF { get; set; }
public float MLF { get; set; }
public float LLF { get; set; }
public float HRF { get; set; }
public float MRF { get; set; }
public float LRF { get; set; }
public float HLB { get; set; }
public float MLB { get; set; }
public float LLB { get; set; }
public float HRB { get; set; }
public float MRB { get; set; }
public float LRB { get; set; }
public virtual Biota Object { get; set; }
}