using System; using System.Collections.Generic; namespace ACE.Database.Models.Shard; /// /// Float Properties of Weenies /// public partial class BiotaPropertiesFloat { /// /// Id of the object this property belongs to /// public uint ObjectId { get; set; } /// /// Type of Property the value applies to (PropertyFloat.????) /// public ushort Type { get; set; } /// /// Value of this Property /// public double Value { get; set; } public virtual Biota Object { get; set; } }