using System;
using System.Collections.Generic;
namespace ACE.Database.Models.Shard;
///
/// Position Properties of Weenies
///
public partial class BiotaPropertiesPosition
{
///
/// Id of the object this property belongs to
///
public uint ObjectId { get; set; }
///
/// Type of Position the value applies to (PositionType.????)
///
public ushort PositionType { get; set; }
public uint ObjCellId { get; set; }
public float OriginX { get; set; }
public float OriginY { get; set; }
public float OriginZ { get; set; }
public float AnglesW { get; set; }
public float AnglesX { get; set; }
public float AnglesY { get; set; }
public float AnglesZ { get; set; }
public virtual Biota Object { get; set; }
}