using System; using System.Collections.Generic; namespace ACE.Database.Models.Shard; /// /// Skill Properties of Weenies /// public partial class BiotaPropertiesSkill { /// /// Id of the object this property belongs to /// public uint ObjectId { get; set; } /// /// Type of Property the value applies to (PropertySkill.????) /// public ushort Type { get; set; } /// /// points raised /// public ushort LevelFromPP { get; set; } /// /// skill state /// public uint SAC { get; set; } /// /// XP spent on this skill /// public uint PP { get; set; } /// /// starting point for advancement of the skill (eg bonus points) /// public uint InitLevel { get; set; } /// /// last use difficulty /// public uint ResistanceAtLastCheck { get; set; } /// /// time skill was last used /// public double LastUsedTime { get; set; } public virtual Biota Object { get; set; } }