using System; using System.Collections.Generic; namespace ACE.Database.Models.Shard; /// /// Texture Map Changes (from PCAPs) of Weenies /// public partial class BiotaPropertiesTextureMap { /// /// Unique Id of this Property /// public uint Id { get; set; } /// /// Id of the object this property belongs to /// public uint ObjectId { get; set; } public byte Index { get; set; } public uint OldId { get; set; } public uint NewId { get; set; } public byte? Order { get; set; } public virtual Biota Object { get; set; } }