using System;
using System.Collections.Generic;
namespace ACE.Database.Models.Shard;
///
/// Int Properties of Weenies
///
public partial class Character
{
///
/// Id of the Biota for this Character
///
public uint Id { get; set; }
///
/// Id of the Biota for this Character
///
public uint AccountId { get; set; }
///
/// Name of Character
///
public string Name { get; set; }
public bool IsPlussed { get; set; }
///
/// Is this Character deleted?
///
public bool IsDeleted { get; set; }
///
/// The character will be marked IsDeleted=True after this timestamp
///
public ulong DeleteTime { get; set; }
///
/// Timestamp the last time this character entered the world
///
public double LastLoginTimestamp { get; set; }
public int TotalLogins { get; set; }
public int CharacterOptions1 { get; set; }
public int CharacterOptions2 { get; set; }
public byte[] GameplayOptions { get; set; }
public uint SpellbookFilters { get; set; }
public uint HairTexture { get; set; }
public uint DefaultHairTexture { get; set; }
public virtual ICollection BiotaPropertiesAllegiance { get; set; } = new List();
public virtual ICollection CharacterPropertiesContractRegistry { get; set; } = new List();
public virtual ICollection CharacterPropertiesFillCompBook { get; set; } = new List();
public virtual ICollection CharacterPropertiesFriendList { get; set; } = new List();
public virtual ICollection CharacterPropertiesQuestRegistry { get; set; } = new List();
public virtual ICollection CharacterPropertiesShortcutBar { get; set; } = new List();
public virtual ICollection CharacterPropertiesSpellBar { get; set; } = new List();
public virtual ICollection CharacterPropertiesSquelch { get; set; } = new List();
public virtual ICollection CharacterPropertiesTitleBook { get; set; } = new List();
}