using System; using System.Collections.Generic; namespace ACE.Database.Models.Shard; /// /// Int Properties of Weenies /// public partial class Character { /// /// Id of the Biota for this Character /// public uint Id { get; set; } /// /// Id of the Biota for this Character /// public uint AccountId { get; set; } /// /// Name of Character /// public string Name { get; set; } public bool IsPlussed { get; set; } /// /// Is this Character deleted? /// public bool IsDeleted { get; set; } /// /// The character will be marked IsDeleted=True after this timestamp /// public ulong DeleteTime { get; set; } /// /// Timestamp the last time this character entered the world /// public double LastLoginTimestamp { get; set; } public int TotalLogins { get; set; } public int CharacterOptions1 { get; set; } public int CharacterOptions2 { get; set; } public byte[] GameplayOptions { get; set; } public uint SpellbookFilters { get; set; } public uint HairTexture { get; set; } public uint DefaultHairTexture { get; set; } public virtual ICollection BiotaPropertiesAllegiance { get; set; } = new List(); public virtual ICollection CharacterPropertiesContractRegistry { get; set; } = new List(); public virtual ICollection CharacterPropertiesFillCompBook { get; set; } = new List(); public virtual ICollection CharacterPropertiesFriendList { get; set; } = new List(); public virtual ICollection CharacterPropertiesQuestRegistry { get; set; } = new List(); public virtual ICollection CharacterPropertiesShortcutBar { get; set; } = new List(); public virtual ICollection CharacterPropertiesSpellBar { get; set; } = new List(); public virtual ICollection CharacterPropertiesSquelch { get; set; } = new List(); public virtual ICollection CharacterPropertiesTitleBook { get; set; } = new List(); }