using System; using System.Collections.Generic; namespace ACE.Database.Models.Shard; /// /// FriendList Properties of Weenies /// public partial class CharacterPropertiesFriendList { /// /// Id of the character this property belongs to /// public uint CharacterId { get; set; } /// /// Id of Friend /// public uint FriendId { get; set; } public virtual Character Character { get; set; } }