using System;
using System.Collections.Generic;
namespace ACE.Database.Models.Shard;
///
/// FriendList Properties of Weenies
///
public partial class CharacterPropertiesFriendList
{
///
/// Id of the character this property belongs to
///
public uint CharacterId { get; set; }
///
/// Id of Friend
///
public uint FriendId { get; set; }
public virtual Character Character { get; set; }
}