using System; using System.Collections.Generic; namespace ACE.Database.Models.Shard; /// /// SpellBar Properties of Weenies /// public partial class CharacterPropertiesSpellBar { /// /// Id of the character this property belongs to /// public uint CharacterId { get; set; } /// /// Id of Spell Bar /// public uint SpellBarNumber { get; set; } /// /// Position (Slot) on this Spell Bar for this Spell /// public uint SpellBarIndex { get; set; } /// /// Id of Spell on this Spell Bar at this Slot /// public uint SpellId { get; set; } public virtual Character Character { get; set; } }