using System;
using System.Collections.Generic;
namespace ACE.Database.Models.World;
///
/// Encounters
///
public partial class Encounter
{
///
/// Unique Id of this Encounter
///
public uint Id { get; set; }
///
/// Landblock for this Encounter
///
public int Landblock { get; set; }
///
/// Weenie Class Id of generator/object to spawn for Encounter
///
public uint WeenieClassId { get; set; }
///
/// CellX position of this Encounter
///
public int CellX { get; set; }
///
/// CellY position of this Encounter
///
public int CellY { get; set; }
public DateTime LastModified { get; set; }
}