using System; using System.Collections.Generic; namespace ACE.Database.Models.World; /// /// Encounters /// public partial class Encounter { /// /// Unique Id of this Encounter /// public uint Id { get; set; } /// /// Landblock for this Encounter /// public int Landblock { get; set; } /// /// Weenie Class Id of generator/object to spawn for Encounter /// public uint WeenieClassId { get; set; } /// /// CellX position of this Encounter /// public int CellX { get; set; } /// /// CellY position of this Encounter /// public int CellY { get; set; } public DateTime LastModified { get; set; } }