using System;
using System.Collections.Generic;
namespace ACE.Database.Models.World;
///
/// Death Treasure
///
public partial class TreasureDeath
{
///
/// Unique Id of this Treasure
///
public uint Id { get; set; }
///
/// Type of Treasure for this instance
///
public uint TreasureType { get; set; }
public int Tier { get; set; }
public float LootQualityMod { get; set; }
public int UnknownChances { get; set; }
public int ItemChance { get; set; }
public int ItemMinAmount { get; set; }
public int ItemMaxAmount { get; set; }
public int ItemTreasureTypeSelectionChances { get; set; }
public int MagicItemChance { get; set; }
public int MagicItemMinAmount { get; set; }
public int MagicItemMaxAmount { get; set; }
public int MagicItemTreasureTypeSelectionChances { get; set; }
public int MundaneItemChance { get; set; }
public int MundaneItemMinAmount { get; set; }
public int MundaneItemMaxAmount { get; set; }
public int MundaneItemTypeSelectionChances { get; set; }
public DateTime LastModified { get; set; }
}