using System; using System.Collections.Generic; namespace ACE.Database.Models.World; public partial class TreasureMaterialBase { public uint Id { get; set; } /// /// Derived from PropertyInt.TsysMutationData /// public uint MaterialCode { get; set; } /// /// Loot Tier /// public uint Tier { get; set; } public float Probability { get; set; } /// /// MaterialType /// public uint MaterialId { get; set; } }