using System; using System.Collections.Generic; namespace ACE.Database.Models.World; /// /// Body Part Properties of Weenies /// public partial class WeeniePropertiesBodyPart { /// /// Unique Id of this Property /// public uint Id { get; set; } /// /// Id of the object this property belongs to /// public uint ObjectId { get; set; } /// /// Type of Property the value applies to (PropertySkill.????) /// public ushort Key { get; set; } public int DType { get; set; } public int DVal { get; set; } public float DVar { get; set; } public int BaseArmor { get; set; } public int ArmorVsSlash { get; set; } public int ArmorVsPierce { get; set; } public int ArmorVsBludgeon { get; set; } public int ArmorVsCold { get; set; } public int ArmorVsFire { get; set; } public int ArmorVsAcid { get; set; } public int ArmorVsElectric { get; set; } public int ArmorVsNether { get; set; } public int BH { get; set; } public float HLF { get; set; } public float MLF { get; set; } public float LLF { get; set; } public float HRF { get; set; } public float MRF { get; set; } public float LRF { get; set; } public float HLB { get; set; } public float MLB { get; set; } public float LLB { get; set; } public float HRB { get; set; } public float MRB { get; set; } public float LRB { get; set; } public virtual Weenie Object { get; set; } }