using System; using System.Collections.Generic; namespace ACE.Database.Models.World; /// /// Position Properties of Weenies /// public partial class WeeniePropertiesPosition { /// /// Unique Id of this Position /// public uint Id { get; set; } /// /// Id of the object this property belongs to /// public uint ObjectId { get; set; } /// /// Type of Position the value applies to (PositionType.????) /// public ushort PositionType { get; set; } public uint ObjCellId { get; set; } public float OriginX { get; set; } public float OriginY { get; set; } public float OriginZ { get; set; } public float AnglesW { get; set; } public float AnglesX { get; set; } public float AnglesY { get; set; } public float AnglesZ { get; set; } public virtual Weenie Object { get; set; } }