using System;
using System.Collections.Generic;
namespace ACE.Database.Models.World;
///
/// Skill Properties of Weenies
///
public partial class WeeniePropertiesSkill
{
///
/// Unique Id of this Property
///
public uint Id { get; set; }
///
/// Id of the object this property belongs to
///
public uint ObjectId { get; set; }
///
/// Type of Property the value applies to (PropertySkill.????)
///
public ushort Type { get; set; }
///
/// points raised
///
public ushort LevelFromPP { get; set; }
///
/// skill state
///
public uint SAC { get; set; }
///
/// XP spent on this skill
///
public uint PP { get; set; }
///
/// starting point for advancement of the skill (eg bonus points)
///
public uint InitLevel { get; set; }
///
/// last use difficulty
///
public uint ResistanceAtLastCheck { get; set; }
///
/// time skill was last used
///
public double LastUsedTime { get; set; }
public virtual Weenie Object { get; set; }
}