using System; using ACE.Entity.Enum; namespace ACE.Entity { /// /// Emotes are similar to a data-driven event system /// public class Emote { public EmoteType Type; public float Delay; public float Extent; public UInt64 Amount; public UInt64 HeroXP; public UInt64 Min; public UInt64 Max; public double MinFloat; public double MaxFloat; public uint Stat; public uint Motion; public PlayScript PScript; public Sound Sound; public CreateProfile CreateProfile; public Frame Frame; public uint SpellId; public string TestString; public string Message; public double Percent; public int Display; public int Wealth; public int Loot; public int LootType; public Position Position; } }