namespace ACE.Entity.Enum { public enum CombatBodyPart { Undefined = -1, Head = 0, Chest = 1, Abdomen = 2, UpperArm = 3, LowerArm = 4, Hand = 5, UpperLeg = 6, LowerLeg = 7, Foot = 8, Horn = 9, FrontLeg = 10, // Skip 11 FrontFoot = 12, RearLeg = 13, // Skip 14 RearFoot = 15, Torso = 16, Tail = 17, Arm = 18, Leg = 19, Claw = 20, Wings = 21, Breath = 22, Tentacle = 23, UpperTentacle = 24, LowerTentacle = 25, Cloak = 26, NumParts = 27 } }