using System; namespace ACE.Entity.Enum { /// /// exported from the decompiled client. /// [Flags] public enum CombatStyle { Undef = 0x00000, Unarmed = 0x00001, OneHanded = 0x00002, OneHandedAndShield = 0x00004, TwoHanded = 0x00008, Bow = 0x00010, Crossbow = 0x00020, Sling = 0x00040, ThrownWeapon = 0x00080, DualWield = 0x00100, Magic = 0x00200, Atlatl = 0x00400, ThrownShield = 0x00800, Reserved1 = 0x01000, Reserved2 = 0x02000, Reserved3 = 0x04000, Reserved4 = 0x08000, StubbornMagic = 0x10000, StubbornProjectile = 0x20000, StubbornMelee = 0x40000, StubbornMissile = 0x80000, Melee = Unarmed | OneHanded | OneHandedAndShield | TwoHanded | DualWield, Missile = Bow | Crossbow | Sling | ThrownWeapon | Atlatl | ThrownShield, All = 0xFFFF } }