namespace ACE.Entity.Enum { /// /// exported from the decompiled client. actual usage of these is 100% speculative. /// public enum EmoteCategory { Invalid = 0, /// /// Not used as a direct refusal to accept item but as a mechanism to "examine" item but allow player to keep /// Supported by pcap data /// Refuse = 1, Vendor = 2, Death = 3, Portal = 4, HeartBeat = 5, Give = 6, Use = 7, Activation = 8, Generation = 9, PickUp = 10, Drop = 11, QuestSuccess = 12, QuestFailure = 13, Taunt = 14, WoundedTaunt = 15, KillTaunt = 16, NewEnemy = 17, Scream = 18, Homesick = 19, ReceiveCritical = 20, ResistSpell = 21, TestSuccess = 22, TestFailure = 23, HearChat = 24, Wield = 25, UnWield = 26, EventSuccess = 27, EventFailure = 28, TestNoQuality = 29, QuestNoFellow = 30, TestNoFellow = 31, GotoSet = 32, NumFellowsSuccess = 33, NumFellowsFailure = 34, NumCharacterTitlesSuccess = 35, NumCharacterTitlesFailure = 36, ReceiveLocalSignal = 37, ReceiveTalkDirect = 38 } }