using System; namespace ACE.Entity.Enum { /// /// These flags are used to determine what enchantments stack. /// [Flags] public enum EnchantmentTypeFlags { Undef = 0x0000000, Attribute = 0x0000001, SecondAtt = 0x0000002, Int = 0x0000004, Float = 0x0000008, Skill = 0x0000010, BodyDamageValue = 0x0000020, BodyDamageVariance = 0x0000040, BodyArmorValue = 0x0000080, SingleStat = 0x0001000, MultipleStat = 0x0002000, Multiplicative = 0x0004000, Additive = 0x0008000, AttackSkills = 0x0010000, DefenseSkills = 0x0020000, Multiplicative_Degrade = 0x0100000, Additive_Degrade = 0x0200000, Vitae = 0x0800000, Cooldown = 0x1000000, Beneficial = 0x2000000, StatTypes = 0x00000FF, } }