using System; namespace ACE.Entity.Enum { [Flags] public enum ImbuedEffectType: uint { Undef = 0, CriticalStrike = 0x0001, CripplingBlow = 0x0002, ArmorRending = 0x0004, SlashRending = 0x0008, PierceRending = 0x0010, BludgeonRending = 0x0020, AcidRending = 0x0040, ColdRending = 0x0080, ElectricRending = 0x0100, FireRending = 0x0200, MeleeDefense = 0x0400, MissileDefense = 0x0800, MagicDefense = 0x1000, Spellbook = 0x2000, NetherRending = 0x4000, IgnoreSomeMagicProjectileDamage = 0x20000000, AlwaysCritical = 0x40000000, IgnoreAllArmor = 0x80000000 } }