namespace ACE.Entity.Enum { /// /// These are used with various movement related messages. /// 0 & 6-9 are used with F74C Animation /// public enum MovementTypes { General = 0x0, // This was named Invalid in ACLogView RawCommand = 0x1, InterpretedCommand = 0x2, StopRawCommand = 0x3, StopInterpretedCommand = 0x4, StopCompletely = 0x5, MoveToObject = 0x6, MoveToPosition = 0x7, TurnToObject = 0x8, TurnToHeading = 0x9, } }