using System; namespace ACE.Entity.Enum { [Flags] public enum MutateFilter { // custom Undef = 0x0, ArmorModVsAcid = 0x1, ArmorModVsCold = 0x2, ArmorModVsElectric = 0x4, ArmorModVsFire = 0x8, EncumbranceVal = 0x10, Icon = 0x20, ItemWorkmanship = 0x40, LongDesc = 0x80, Name = 0x100, ResistItemAppraisal = 0x200, Setup = 0x400, ShieldValue = 0x800, ShortDesc = 0x1000, Value = 0x2000, WeaponTime = 0x4000, ArmorModVsType = ArmorModVsAcid | ArmorModVsCold | ArmorModVsElectric | ArmorModVsFire, // the 6 mutate filters in 16PY all have these fields Base = Icon | ItemWorkmanship | LongDesc | Name | ResistItemAppraisal | Setup | ShortDesc | Value, } }