using System; namespace ACE.Entity.Enum { [Flags] public enum PhysicsState { Static = 0x00000001, Unused1 = 0x00000002, Ethereal = 0x00000004, ReportCollisions = 0x00000008, IgnoreCollisions = 0x00000010, NoDraw = 0x00000020, Missile = 0x00000040, Pushable = 0x00000080, AlignPath = 0x00000100, PathClipped = 0x00000200, Gravity = 0x00000400, LightingOn = 0x00000800, ParticleEmitter = 0x00001000, Unused2 = 0x00002000, Hidden = 0x00004000, ScriptedCollision = 0x00008000, HasPhysicsBSP = 0x00010000, Inelastic = 0x00020000, HasDefaultAnim = 0x00040000, HasDefaultScript = 0x00080000, Cloaked = 0x00100000, ReportCollisionsAsEnvironment = 0x00200000, EdgeSlide = 0x00400000, Sledding = 0x00800000, Frozen = 0x01000000, } }