using System; namespace ACE.Entity.Enum { /// /// Determines the monster behavior for which players are targetted /// [Flags] public enum TargetingTactic { // note that this is still trying to be figured out... None = 0x00, Random = 0x01, // target a random player every now and then Focused = 0x02, // target 1 player and stick with them LastDamager = 0x04, // target the last player who did damage TopDamager = 0x08, // target the player who did the most damage Weakest = 0x10, // target the lowest level player Strongest = 0x20, // target the highest level player Nearest = 0x40, // target the player in closest proximity } }