using System; using ACE.Entity.Enum; namespace ACE.Entity.Models { public class PropertiesEnchantmentRegistry { public uint EnchantmentCategory { get; set; } public int SpellId { get; set; } public ushort LayerId { get; set; } public bool HasSpellSetId { get; set; } public SpellCategory SpellCategory { get; set; } public uint PowerLevel { get; set; } public double StartTime { get; set; } public double Duration { get; set; } public uint CasterObjectId { get; set; } public float DegradeModifier { get; set; } public float DegradeLimit { get; set; } public double LastTimeDegraded { get; set; } public EnchantmentTypeFlags StatModType { get; set; } public uint StatModKey { get; set; } public float StatModValue { get; set; } public EquipmentSet SpellSetId { get; set; } } }