using System.Collections.Generic; namespace ACE.Entity { public class Polygon { public byte NumPts { get; set; } public byte Stippling { get; set; } // Whether it has that textured/bumpiness to it public int SidesType { get; set; } public short PosSurface { get; set; } public short NegSurface { get; set; } public List VertexIds { get; set; } public List PosUVIndices { get; set; } public List NegUVIndices { get; set; } } }