using System;
using ACE.Entity;
namespace ACE.Server.Entity.Events
{
///
/// this may or may not end up being used. a spell casting is really a combination of animation, sound, and effects
///
public class SpellCastArgs : EventArgs
{
///
/// TODO: replace with Spell enumeration type
///
public uint SpellId { get; set; }
///
/// id of the target of the spell
///
public ObjectGuid Target { get; set; }
}
}