using System; using ACE.Entity; namespace ACE.Server.Entity.Events { /// /// this may or may not end up being used. a spell casting is really a combination of animation, sound, and effects /// public class SpellCastArgs : EventArgs { /// /// TODO: replace with Spell enumeration type /// public uint SpellId { get; set; } /// /// id of the target of the spell /// public ObjectGuid Target { get; set; } } }