Axe, Mace, Sword (TwoHandedCombat) Mutation #0: Tier chances: 1, 1, 1, 1, 1, 1, 1, 1 - Chance: 100%: Damage = 4 Axe, Mace, Sword (TwoHandedCombat) Mutation #1 (483 samples): Tier chances: 1, 0, 0, 0, 0, 0, 0, 0 - Chance: 3%: Damage += 1 - Chance: 7%: Damage += 2 - Chance: 10%: Damage += 3 - Chance: 30%: Damage += 4 - Chance: 15%: Damage += 5 - Chance: 15%: Damage += 6 - Chance: 10%: Damage += 7 - Chance: 7%: Damage += 8 - Chance: 3%: Damage += 9 Axe, Mace, Sword (TwoHandedCombat) Mutation #2 (776 samples): Tier chances: 0, 1, 0, 0, 0, 0, 0, 0 - Chance: 2%: Damage += 1 - Chance: 3%: Damage += 2 - Chance: 5%: Damage += 3 - Chance: 15%: Damage += 4 - Chance: 8%: Damage += 5 - Chance: 7%: Damage += 6 - Chance: 5%: Damage += 7 - Chance: 3%: Damage += 8 - Chance: 2%: Damage += 9 - Chance: 5%: Damage += 9 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 5%: Damage += 10 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 10%: Damage += 11 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 15%: Damage += 12 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 6%: Damage += 13 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 4%: Damage += 14 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 3%: Damage += 15 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 2%: Damage += 16 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 Axe, Mace, Sword (TwoHandedCombat) Mutation #3 (721 samples): Tier chances: 0, 0, 1, 0, 0, 0, 0, 0 - Chance: 2%: Damage += 9 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 3%: Damage += 10 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 5%: Damage += 11 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 15%: Damage += 12 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 15%: Damage += 13 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 5%: Damage += 14 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 3%: Damage += 15 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 2%: Damage += 16 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 25%: Damage += 17 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 300 - Chance: 20%: Damage += 18 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 300 - Chance: 5%: Damage += 19 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 300 Axe, Mace, Sword (TwoHandedCombat) Mutation #4 (1,543 samples): Tier chances: 0, 0, 0, 1, 0, 0, 0, 0 - Chance: 20%: Damage += 17 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 300 - Chance: 25%: Damage += 18 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 300 - Chance: 5%: Damage += 19 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 300 - Chance: 20%: Damage += 20 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 325 - Chance: 15%: Damage += 21 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 325 - Chance: 10%: Damage += 22 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 325 - Chance: 5%: Damage += 23 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 325 Axe, Mace, Sword (TwoHandedCombat) Mutation #5 (1,436 samples): Tier chances: 0, 0, 0, 0, 1, 0, 0, 0 - Chance: 20%: Damage += 20 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 325 - Chance: 15%: Damage += 21 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 325 - Chance: 10%: Damage += 22 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 325 - Chance: 5%: Damage += 23 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 325 - Chance: 15%: Damage += 24 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 350 - Chance: 25%: Damage += 25 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 350 - Chance: 10%: Damage += 26 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 350 Axe, Mace, Sword (TwoHandedCombat) Mutation #6 (3,976 samples): Tier chances: 0, 0, 0, 0, 0, 1, 0, 0 - Chance: 15%: Damage += 24 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 350 - Chance: 20%: Damage += 25 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 350 - Chance: 15%: Damage += 26 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 350 - Chance: 7.5%: Damage += 27 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 370 - Chance: 15%: Damage += 28 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 370 - Chance: 7.5%: Damage += 29 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 370 - Chance: 10%: Damage += 30 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 5%: Damage += 31 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 3%: Damage += 32 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 2%: Damage += 33 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 Axe, Mace, Sword (TwoHandedCombat) Mutation #7 (1,045 samples): Tier chances: 0, 0, 0, 0, 0, 0, 1, 0 - Chance: 15%: Damage += 30 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 20%: Damage += 31 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 20%: Damage += 32 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 15%: Damage += 33 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 10%: Damage += 34 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 5%: Damage += 35 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 7%: Damage += 35 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 420 - Chance: 5%: Damage += 36 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 420 - Chance: 3%: Damage += 37 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 420 Axe, Mace, Sword (TwoHandedCombat) Mutation #8 (1,591 samples): Tier chances: 0, 0, 0, 0, 0, 0, 0, 1 - Chance: 1%: Damage += 30 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 1%: Damage += 31 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 1%: Damage += 32 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 2%: Damage += 33 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 15%: Damage += 34 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 10%: Damage += 35 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 15%: Damage += 34 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 420 - Chance: 10%: Damage += 35 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 420 - Chance: 10%: Damage += 36 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 420 - Chance: 10%: Damage += 37 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 420 - Chance: 5%: Damage += 38 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 420 - Chance: 10%: Damage += 38 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 430 - Chance: 5%: Damage += 39 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 430 - Chance: 3%: Damage += 40 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 430 - Chance: 2%: Damage += 41 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 430 Axe, Mace, Sword (TwoHandedCombat) Mutation #9: Tier chances: 1, 1, 1, 1, 1, 1, 1, 1 - Chance: 5%: DamageVariance = 0.55 - Chance: 15%: DamageVariance = 0.5 - Chance: 30%: DamageVariance = 0.45 - Chance: 30%: DamageVariance = 0.4 - Chance: 15%: DamageVariance = 0.35 - Chance: 5%: DamageVariance = 0.3