Crossbow (MissileWeapons) Mutation #1 (484 samples): Tier chances: 1, 0, 0, 0, 0, 0, 0, 0 - Chance: 10%: DamageMod = 1.8 - Chance: 10%: DamageMod = 1.9 - Chance: 10%: DamageMod = 2 - Chance: 20%: DamageMod = 2.1 - Chance: 25%: DamageMod = 2.2 - Chance: 15%: DamageMod = 2.3 - Chance: 10%: DamageMod = 2.4 Crossbow (MissileWeapons) Mutation #2 (831 samples): Tier chances: 0, 1, 0, 0, 0, 0, 0, 0 - Chance: 5%: DamageMod = 1.9 - Chance: 7%: DamageMod = 2 - Chance: 12%: DamageMod = 2.1 - Chance: 13%: DamageMod = 2.2 - Chance: 8%: DamageMod = 2.3 - Chance: 5%: DamageMod = 2.4 - Chance: 10%: DamageMod = 2.43 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 20%: DamageMod = 2.45 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 15%: DamageMod = 2.47 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 5%: DamageMod = 2.5 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 Crossbow (MissileWeapons) Mutation #3 (742 samples): Tier chances: 0, 0, 1, 0, 0, 0, 0, 0 - Chance: 10%: DamageMod = 2.43 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 20%: DamageMod = 2.45 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 15%: DamageMod = 2.47 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 5%: DamageMod = 2.5 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 38%: DamageMod = 2.53 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 270 - Chance: 12%: DamageMod = 2.55 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 270 Crossbow (MissileWeapons) Mutation #4 (1,695 samples): Tier chances: 0, 0, 0, 1, 0, 0, 0, 0 - Chance: 38%: DamageMod = 2.53 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 270 - Chance: 12%: DamageMod = 2.55 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 270 - Chance: 10%: DamageMod = 2.57 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 290 - Chance: 20%: DamageMod = 2.6 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 290 - Chance: 15%: DamageMod = 2.63 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 290 - Chance: 5%: DamageMod = 2.65 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 290 Crossbow (MissileWeapons) Mutation #5 (1,540 samples): Tier chances: 0, 0, 0, 0, 1, 1, 1, 1 - Chance: 15%: DamageMod = 2.57 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 290 - Chance: 35%: DamageMod = 2.6 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 290 - Chance: 35%: DamageMod = 2.63 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 290 - Chance: 15%: DamageMod = 2.65 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 290