using System; using ACE.Entity; using ACE.Server.WorldObjects; namespace ACE.Server.Entity { public class QueuedEmote { public Emote Data; public WorldObject Target; public DateTime ExecuteTime; public QueuedEmote() { } public QueuedEmote(Emote data, WorldObject target, DateTime executeTime) { Data = data; Target = target; ExecuteTime = executeTime; } } }