using ACE.Server.WorldObjects; namespace ACE.Server.Entity { public class WindupParams { public uint TargetGuid; public uint SpellId; //public bool BuiltInSpell; public WorldObject CasterItem; public WindupParams(uint targetGuid, uint spellId, WorldObject casterItem) { TargetGuid = targetGuid; SpellId = spellId; //BuiltInSpell = builtInSpell; CasterItem = casterItem; } public override string ToString() { return $"TargetGuid: {TargetGuid:X8}, SpellID: {SpellId}, CasterItem: {CasterItem?.Name}"; } } }