using ACE.Common.Extensions; namespace ACE.Server.Network.GameAction.Actions { public static class GameActionAllegianceChatBoot { [GameAction(GameActionType.AllegianceChatBoot)] public static void Handle(ClientMessage message, Session session) { var playerName = message.Payload.ReadString16L(); var reason = message.Payload.ReadString16L(); session.Player.HandleActionAllegianceChatBoot(playerName, reason); } } }