using System; namespace ACE.Server.Network.GameAction.Actions { public static class GameActionBookData { [GameAction(GameActionType.BookData)] public static void Handle(ClientMessage message, Session session) { var bookGuid = message.Payload.ReadUInt32(); //Console.WriteLine($"0xAA - BookData({bookGuid:X8}) - unused?"); session.Player.ReadBook(bookGuid); } } }