using System; using ACE.Common.Extensions; namespace ACE.Server.Network.GameAction.Actions { public static class GameActionBreakAllegianceBoot { [GameAction(GameActionType.BreakAllegianceBoot)] public static void Handle(ClientMessage message, Session session) { var playerName = message.Payload.ReadString16L(); var accountBoot = Convert.ToBoolean(message.Payload.ReadUInt32()); session.Player.HandleActionBreakAllegianceBoot(playerName, accountBoot); } } }