using System; using ACE.Entity.Enum; namespace ACE.Server.Network.GameAction.Actions { public static class GameActionConfirmationResponse { [GameAction(GameActionType.ConfirmationResponse)] public static void Handle(ClientMessage message, Session session) { var confirmType = (ConfirmationType)message.Payload.ReadInt32(); var context = message.Payload.ReadUInt32(); var response = Convert.ToBoolean(message.Payload.ReadInt32()); session.Player.ConfirmationManager.HandleResponse(confirmType, context, response); } } }