using ACE.Entity.Enum; namespace ACE.Server.Network.GameAction.Actions { public static class GameActionDoAllegianceLockAction { [GameAction(GameActionType.DoAllegianceLockAction)] public static void Handle(ClientMessage message, Session session) { var action = (AllegianceLockAction)message.Payload.ReadUInt32(); session.Player.HandleActionDoAllegianceLockAction(action); } } }