using System; namespace ACE.Server.Network.GameAction.Actions { public class GameActionFellowshipUpdateRequest { [GameAction(GameActionType.FellowshipUpdateRequest)] public static void Handle(ClientMessage message, Session session) { // indicates if fellowship panel on client is visible var panelOpen = Convert.ToBoolean(message.Payload.ReadInt32()); session.Player.HandleFellowshipUpdateRequest(panelOpen); } } }