using ACE.Entity.Enum; namespace ACE.Server.Network.GameAction.Actions { public static class GameActionGetAndWieldItem { [GameAction(GameActionType.GetAndWieldItem)] public static void Handle(ClientMessage message, Session session) { uint itemGuid = message.Payload.ReadUInt32(); var location = (EquipMask)message.Payload.ReadInt32(); session.Player.HandleActionGetAndWieldItem(itemGuid, location); } } }