namespace ACE.Server.Network.GameAction.Actions { public static class GameActionGiveObjectRequest { [GameAction(GameActionType.GiveObjectRequest)] public static void Handle(ClientMessage message, Session session) { uint targetGuid = message.Payload.ReadUInt32(); uint objectGuid = message.Payload.ReadUInt32(); int amount = message.Payload.ReadInt32(); session.Player.HandleActionGiveObjectRequest(targetGuid, objectGuid, amount); } } }