using System; using ACE.Server.Network.Structure; namespace ACE.Server.Network.GameAction.Actions { /// /// Purchase a house /// public static class GameActionHouseBuyHouse { [GameAction(GameActionType.BuyHouse)] public static void Handle(ClientMessage message, Session session) { //Console.WriteLine("Received 0x21C - BuyHouse"); var slumlord = message.Payload.ReadUInt32(); var items = message.Payload.ReadListUInt32(); session.Player.HandleActionBuyHouse(slumlord, items); } } }