using System; using ACE.Common.Extensions; namespace ACE.Server.Network.GameAction.Actions { /// /// Changes a specific player's storage permission, /house storage add/remove /// public static class GameActionHouseChangeStoragePermission { [GameAction(GameActionType.ChangeStoragePermission)] public static void Handle(ClientMessage message, Session session) { //Console.WriteLine("Received 0x249 - House - ChangeStoragePermissions"); var guestName = message.Payload.ReadString16L(); var hasPermission = Convert.ToBoolean(message.Payload.ReadUInt32()); session.Player.HandleActionModifyStorage(guestName, hasPermission); } } }